Gaming & Entertainment
The Problem
In gaming, players rebuild their reputation from zero every time they switch titles. A Diamond-ranked player in your game is nobody in the next one. Achievements don’t transfer. Identities don’t travel. Bot accounts create fake engagement metrics that poison every distribution event you run.What Changes With AIR Kit
- Player achievements become portable — A rank, badge, or title earned in your game is a verifiable credential the player carries to partner games, tournaments, and community platforms
- Cross-game identity without account linking — Players authenticate with their AIR Account in any game in the ecosystem. Same identity, no re-registration
- Bot-resistant distribution — Gate airdrops, whitelist spots, and in-game rewards to players who provably hold specific credentials — verified human, minimum playtime, achieved rank
- Guild and DAO membership proofs — Issue guild credentials that gate Discord roles, governance votes, and cross-game benefits without a separate verification tool
How It Works
In-game event fires
A player reaches Diamond rank. Completes a raid. Achieves 100 hours of playtime. Your game server triggers the same event it always has.
Achievement credential issues automatically
Your backend calls AIR Kit with the achievement details. The credential lands in the player’s AIR Account in the background. No wallet prompt, no UX interruption.
Player carries the credential anywhere
In tournament registration, partner game login, or airdrop claims — the player presents their credential. One tap. Verified instantly.
What Your Players Experience
Nothing changes at the moment of earning. The credential issues silently. Players see a notification: “You earned a Diamond Rank credential.” When they arrive at a partner tournament or airdrop, they tap once to present it. No new account, no form, no ID.What Compliance Will Ask
What data does the credential contain? Only game-specific identifiers and achievement facts: game ID, achievement name, tier, timestamp. No personal data, no real-world identity. Can players transfer or sell credentials? Credentials are tied to the user’s AIR Account. They are not transferable — which is precisely what makes them useful for anti-cheat and anti-bot purposes. Do we need to change our terms of service? You are issuing your own achievement data in a portable format. No new data processing category is introduced. Review with your legal team for your jurisdiction, but in most cases this falls within existing gameplay data handling.Integration at a Glance
| What your team builds | One API call in your rank-up / achievement event handler |
| Engineering effort | 1 backend engineer |
| Timeline to live | 2–3 weeks |
| Frontend changes | None required for issuance |
| Partner integration | 3 lines of SDK to verify |